Category: blog-1153

  • Lost potential Bethesda

    Goodwriting, evening, or what’s on your clock.

    While I was thinking about what kind of interesting mod to tell you Starfield came out. And no, you have not guessed, I’m not going to express you now a wildly important (no) opinion about the game, I still believe that a real opinion about Bethesda games is formed at least 50 hours of game, but in a good way for the 100th. I want to talk about Betezd and the role of personalities in her image and its products, including personally about Todd Howard.

    Strive comfortably, because in this small article I will now tell you why the quality of dungeons and quests in their games So heterogeneous, Why DLC The Pitt So The 3rd Fallout 3th narrative was knocked out of the overall level, How death one employee destroyed the whole system of work art designerin, and what the situation with talented developers is in Bethesda now.

    Bethedsda, she is also Betzda, Vysheld, Bekhozda, Gazebo, “infuriates, yes” – a developer of games, publisher and with recent Microsoft unit. And I’m her fan. That’s huge. I actually got acquainted with her games late, in 2011, and I myself was no longer only a schoolboy, and the first game was Fallout 3 (which I played after Fallout 2, and I am one of those people who took the 3rd part as a rethinking of the already dead series and loved it as it is). Over time, I played hundreds of hours in their games and noticed one interesting tendency.

    Games of this studio – Copyright. Their product – Personal vision individuals. And Betzda over the past 10 years has lost a certain layer of employees with this very vision. Yes, I know how it sounds, because the games make a huge team, and copyright games are indie, but let me explain.

    Each product is a studio – a reflection of the vision of individuals, and not the whole team, and is created from the shreds of the vision of these people.

    And now I will tell about three people a vision and the work of which were largely anchors, for which the game “handwriting” of Bethesda products held in the past, and in places and in the present: in the present:

    The formation of Todd Howard with the head of the studio is a real success story, starting from the bottom, he rose to the highest official position, upholding his vision and concept, even if not all of them were always correct.

    Let’s start with our hero, seller Skyrimov – Todd Howard. Todd I love and do not like at the same time, this is a person who is not afraid to say “it just works in an interview and what else you still need?"Or standing on the stage contextually joke about masturbation and then call the degenerators present. Very atypical public head of a huge studio for modern Gamdev. And he is really "personality". You can treat him as you like, but you will always see in him a person who speaks with an audience to “you”, and sometimes vulgarly poking a finger at you and say “Buy Skyrim”. And I bought. I bought 4 times. Todd Howard deserved his position, upholding his conceptual ideas during the development of the 3rd part of Tes, then he was still a real game designer and not just the main studio and in every barrel with a plug. And let Todd Howard now continue to act as a leading game designer of his “author’s hand” in the latest Bethesda games is much less.

    Michael Kikbraid is also known for the nickname of Merry Eyesore The Elk, the elk of the funny Belmo is the author of the global lorne array of laid in the 3rd part.

    The second most important person for the game story TES and Betzda is deservedly considered Michael Kirkbraid -now the former ENT designer and scriptwriter of the Bethesda studio games. It was this person who largely wrote the original and deep ENT series of the Elder Scrolls series by processing classic elements, filling the world with the underground cities of Dwemers, the huge insectoids of Mordovond, the original peoples of the Kolovia and Nibinean empire. Morovind became a pass in the "Big Game" for Bethesda and the merit of Michael is huge here. In the future, with the release of the 4th part of the TES game series, a part of his ideas was thrown back as Oblivion, the ENT was in many ways fed up. Despite the fact that at the time of the development of the 4th part, Michael was already just a third-party consultant in the lorus part, he still had a significant impact on the TES world, but Michael’s inability to make concessions with the position of Todd Howard as the Head of Development (and the hobby of Michael Marihana, alas) led to the fact that Kirkbright had finally moved away from work in the studio. Michael Kirkbright was a very distinctive author and with his departure the series passed through a strong rethinking of the established ideas and it was during the search for its new “face” that metamarfoses of the 4th part were observed so that in the 5th part of the series to return to the restrained image closer to the 3rd part.

    Adam Adamovich – a person who decided what the worlds of games Bethesda will look like. Its main magnum opus as a designer, according to many, is considered the original world of mania and dementia, as well as the image of the capital of trembling islands from the same addition to the same name.

    Concept designer Adam Adamovich – the former leading artist of the studio that has now left us and this mortal land. The person who made for the gaming industry so many that his contribution cannot be overestimated. A person who created the visual images of the worlds not like each other and a real genius whose loss was a big loss for the gaming industry and players, at least many did not know about this. I’m not afraid to say the brilliant artist that the worlds would be in the games of Bethesda, unfortunately, died young from lung cancer in February 2012. Delicious sketches and sketches of Adamovich amaze the imagination and cause longing from the realization that, due to the limitations of the game engine that is executing Bethesda, only half of his bold ideas was realized. Adamovich, even when he was seriously ill, continued to work on the company’s games and even if in Fallout 4 the surroundings design belonged to the hand of another author (and was criticized, and I think very deservedly), even the earliest developments of Adamovich ended up in the 4th part as a tribute to his work and work. Many do not know, but the character Nick Valentine was invented by Adamovich at the very early stage of the development of the 4th part, and let Adam himself die a year after Skyrim’s release, his work survived before the release of the 4th part of Fallout in 2015. The author of the visual images Fallout 3 (as well as 2 additions to it), as well as a partially design of weapons of additions to the NEV VEGAS spin-off, the TES series (and especially the additions of the trembling islands) could not completely replace.

    Thus, in the history of the development of games that Bethesda made the well-known studio that we know now, I especially highlight the aforementioned 3 people: a game designer, screenwriter and artist. Now only the first one remained in the studio, he and its chapter.

    But does it mean that everything depended only on them? Of course not! Games development is a large and integrated process in the development of which a huge number of people, from coders to modeliers, interferes. And therefore, inside Bethesda during the development created teams that shared for their purpose: crosses, Dange, weapons, narrative design, etc.D. And of course, within these teams, people shared the front of the work among themselves. Therefore, playing in the same Skyrim, you can visit the most interesting dungeon with an excellent idea and left -handed and in the next to find a dull ugly, poorly deduced intestines – different people did them. This is both bad and good, on the one hand, heterogeneity is striking, but on the other, it has its own charm, as if Betzda sewn from different shreds of the game give very different experience, both bad and good, the benefit of the second more. It’s good when the game has good dungeons, but when the game has different good dungeons with different styles and handwriting of Mapper is even better. And in this regard, it should be noted that Todd Howard could not track all the mechanics – he was helped, and Robert Kirkbraid would not have written all the books and would not have come up with all the gods – he would help him, and Adamovich would not draw the design of all objects of furniture and locations in the game – he was helped (for example, Emil, that was one of the leading assistance of Adamovich during the development period Fallout 3, later became the chief designer of the marser of Zeta, and in the future replaced Adamovich who left our mortal world as a smooth designer in Fallout 4).

    But were those who are also completed by a separate special mention? Oh, yes!
    But everyone cannot be listed within the framework of this article, because such people appeared even during the dawn of the studio and appear in it so far, but I will show as an indicative example from the development period of Fallout 3.

    Other https://nongamstop-casinos.uk/review/seven-casino/ Fallout 3 ..

    At a certain moment, playing Fallout 3, we could stumble upon a quest that differed from all. And we all went through it – "Supervision of survival on wastelands". This is a long, multi-stage quest, in which we helped a little not from the world inventor-researcher Moira Brown write a guide for survival in the world of post-apocalypse. It would seem that he is not unique at first glance, for example, there is the same Tenpen-Tower quest that is also not lines, an oasis (although I do not like this quest for a number of reasons) or an artificial person, but everything is not as simple as it seems. Myra’s quest Brown had as many as 3 large stages in each of which was divided into sub-stores, in total it had as many as 9 different mini-quests inside that could be skipped, having a high skill of charisma (and thanks to the naivety of Moira), so everyone could go through at least 2 ways fulfilling additional conditions. And all this influenced the final of the quest, what the written book will be and what perk will receive at the end. This quest was as if from a window and there was not even close in quality in the game.

    Moira -Braun is a researcher, inventor, historian, archaeologist and just a red -haired girl with a slight spark of abnormality in her eyes, who dreams to give her a landmine. If she had been opened a little better, she could even become a “weifa” of this game, but alas.

    But there was something special in him-the behavior of the protagonist. He … joked … ironic … mimicked Moira, and in general he suddenly ceased to be a faceless robot. So I will give you a number of phrases that the main character pronounces during this quest:

    “I got to a fun party of raiders. And then the robot guard jumped out of the cake "

    "It was not easy to ask the way after they began to shoot in me"

    "Forces … no … even … rude …"

    “Oh, I feel great! Khe-khe … Better than ever khe-khe-khe … There are no problems at all! GKHHH … "

    “Yes, I was blown up and died. Now because of this stupid book I will pursue you. Buu "

    “Oh, it is very easy to mine it. Just jump on it. Chur you are the first "

    “This is just some kind of explosive game“ Bay Croto-Crys ”! But you can get it in the form of bullets? For people?"

    "These rude ones with huge non -thoroughly claws do not know how to support a social conversation"

    “I ask you to duture me to forgive me if I bleed abundantly, thinking about how to describe this pain more precisely”

    "I feel like a dozen supermutants was dancing on my back in forged boots"

    "I console myself only with the thought of causing such pain to people like you"

    “On a scale of one to ten I would say“ shut up and treat me, bitch!""

    Lonely traveler during the quest
    "Survival on the Wasteland", Fallout 3 "

    Yes, these are all the player’s dialogue options in this quest. Noticed something strange? The main character for some reason … man? He is ulcer, jokes and sarzani (and really, and not [sarcasm] from the 4th part), and even viciously offends and Hamit, this will appear in the game a couple more times, but very rarely, but in this quest of this dialogue option of behavior from the GG simply an outrageous concentration. Why, GG can even just criticize the unfortunate Moira and miss the entire quest by receiving the Critical Percikan Perk, which is as much as 50% reduces the chantz of your critical damage from enemy attacks.

    Then you will see again how the main character will remember that he is a person and will show a personal character 2 more times: in the additions of The Pitt and Point Lookout. Playing these 2 additions, you will see that the dialogs of the GG are others similar to those that were higher, in them the GG is noticeably emotional, cynical, self -confident and sometimes more self -confident . stupid.

    “He hopes that I will immediately stand on the hind legs?"

    “I’ll tell you what’s special in me. I can put your asses."

    “I take the winners. And you close your mouth, slave spondle."

    “What is it, some kind of fish?"

    “Bill’s heartbreaking cries came to me, and it became clear that he had no longer helped him … Many trigs were torn, gnawed and torn to pieces … I managed to scare the triggers and get to Bill. He was still alive … barely. He called you. I had to save him from suffering … He is a cool guy. The whole store had to lime … and also a hefty fragment of cement … on the head "

    Lonely traveler, Fallout 3: The Pitt "

    Unusual is it not true? And all because the quest of Moira Brown, the additions of The Pitt and Point Lookout wrote 2 people: Fred Green And Eric Kaponi.

    Fred Green, bearded

    Eric Kaponi, also bearded

    Fred Green was a younger screenwriter that the quest of Moira Brown wrote, and Eric Kaponi designer of characters’ characters (that person who does not engage in their appearance, but their manner of speech, background and other Laor). After the release of Fallout 3, their work was noticed and entrusted to them by the creation of 2 DLCs, so the Pitt and Point Lokout were born from their joint duet. These two additions are considered the best, and The Pitt is so in general many fans (and me) consider the 3rd part diamond, a magnificent addition to the level above the main game, some even stated that it is even better than add-ons for NEV VEGAS. I still recall with a smile how I watched the 3rd Follaut on the air fans of past parts (including very famous bloggers) and how they scolded the 3rd part, but they suddenly fell silent and at the end, after passing it asked: “And this is now what was now? It was just fine! Real Fallout! Why the whole game could not be like that?". And now you know who to thank for it for this. The vision of the green and Kaponi created a fragment inside the game as if another game, as if with another GG, what would have looked more appropriately with an Ospin-Offom than an addition, but it became an additive for the license plate of the series. And in the future, it was these guys who could make that game from Fallout 4, after which even the old fans would recognize Fallout from Bethesda (or maybe not who knows?). But this was not destined to happen.

    In the context of the mention of The Pitt and Point Lookout, one cannot mention that Adam Adamovich also worked on these 2 additions and a third of his ideas also found his embodiment due to the restrictions of the engine, time and budget of the game: for example, known in reality of an industrial center, a arena in a huge gradirne as well as thermal carpet and electric coincidence (which Later appeared in Linesome Road).

    In 2009, they both left the Bethesda studio. Kaponi still episodically took part in the development of Skyrim and in the credits was mentioned with the words "special gratitude". Alas, outside the bthhesda, they did not work out a career. Fred participated in the development of The Bureau: Xcom Declassified and the infamous Evolve; Kaponi on outsource worked on Watch Dogs 2 and For Honor. At the moment, little is known about them. And such as Fred and Kaponi there were not few.

    All this tells us that Bethesda is able to attract amazing talents that they can give players what they ask, but not always capable of effectively advanced and noticing them once, in the future to keep them again and advance further.

    At the moment, the only bright and noticeable developer in Bethesda was Todd Howard himself, and we hope that he will find new talents in the future to please us with their work in the 6th part of Tes.

    And that’s all. Thank you for reading these thoughts, I will be glad if you share your opinion, I hope you were interested in the soon.

  • TERA localizers will give the best fans with money

    Just yesterday Destiny Development told how stubbornly engaged in localization Tera. Today, the team decided to show that with all this, despite the huge workload, she does not forget to encourage the most devoted and creative fans of fantasy mmorpg.

    Speaking more specifically, from today, a competition for the title of the best fansight dedicated, of course, has launched a competition, Tera.

    In order to compete for https://nongamstopsites.uk/review/winstler-casino/ a valuable prize, by the way, you need to create at least a modest Internet site in Russian, where you would periodically post fresh materials about the game, the corresponding news, referring to official resources of the project.

    According to Destiny Development, First of all, the design, design of the site, the activity of the editorial office and visitors, the stylistics of the presentation of information, as well as the uniqueness of the placed content will be evaluated.

    And for what to try so much, you ask. Yes, at least for the sake of 30,000 rubles promised for the first place. The next nine prize-winners will not leave without monetary rewards, who will also be wearing 25 keys to closed beta testing Tera.

    In general, if you are interested, read the other details of the competition here and dare. The organizers are waiting for your work until September 30. Well, the winner will be known on October 3.

  • London panoramas in Assassin’s Creed: Syndicate

    As you remember, action Assassin’s Creed: Syndicate will unfold in Victorian London. The capital of foggy Albion has been shown in numerous rollers more than once, but this time Ubisoft I decided to stop at the city itself – the people who live there, the transport that travels there, industrial landscapes that you can admire there.

    Recall that on the consoles of the latest generation “Simulator of the killer 2015” will appear on October 23, but PC owners will have to wait a few weeks.

    September 1, 2015 p.T. and Kodzima himself in Metal Gear Solid V: The Phantom Pain

    September 2, 2015 Details https://sportsbettingmedia.co.uk/latest-news/esports-betting-guide of a large update 3.0 for PlayStation 4

    Assassin’s Creed: Syndicate

    The best comments

    I am always amused by comments about cutting graphs from people who are all the same on medium / minimum will play without smoothing and sinchra vert ..

    It’s so sorry that such beauty comes out together in the same bottle with hacks of gaming designers. After all, again, he will finish off with a combination of shocks by pressing the “e” button and galloping, galloping, galloping without tired. And there will again be a stimulus for traveling around the city, tower and chests, so carefully not attracting attention, except for the main character.

    Although we will play, although I don’t hope for anything after Unity.

    Paris in Unity was gorgeous, let’s see how London will come out.
    And I hope temporary faults will be here too. A little WTF of course, but it was interesting to jump to Paris 1944

    more games to learn how to do without cutting graphics before the release and not boring! How all games on the assassin after 2 parts. Schoolchildren put me cons. For this phrase, t.To. You cannot distinguish the game from hack and conver.

    And as you understand it is interesting what I am playing in the middle! I have PS3, PS4, PC powerful and even Nintent Va Yu! Here’s how a person who can compare the quality of the game, graphics, etc.D. on different devices, I wrote what I wrote. by smoothing and synchies on PC. This is one of the most important things. so tcho before making yourself wang. Clarify. what a person plays and t.D. Successfully play shit converse! While people will buy games like Assassin and Koldy, there will not be many cool games in Igra … wait when the number of morons will be reduced to a minimum … (The latter does not apply to you) ..

    Hyda? About what? I’m waiting for an assassin every year? I beg you! Read carefully what is written. By the way, the first minus 🙂 I got. Apparently schoolchildren began to read this post about the game "Year".

  • In August, PS Plus subscribers will receive Mafia III and Dead by Daylight

    Nothing forever under the moon – except for the monthly distribution of freebies for subscribers Xbox Live Gold and PS Plus. At least I really want to believe in it. Fortunately in August and Microsoft, And Sony presented good sets.

    The last month of summer promises to customers PlayStation Plus The following gifts:

    Mafia III from Hangar 13 For PlayStation 4,
    Dead by Daylight from Behavior Interactive For PlayStation 4,
    "What is the darkness" from Sie Santa Monica Studio For PlayStation Vr,
    "Knowledge is power" from Wish Studios For PlayStation 4,
    Bound by Flame from Spiders Studios For PlayStation 3,
    Serious Sam 3: Bfe from Croteam For PlayStation 3,
    Draw Slashher from Mass Creation For PlayStation Vita,
    Space Hulk from Full Control Studios For PlayStation Vita.

    The new collection will be available for loading on August 7. In the meantime, you can take a closer look at the July selection of freebies – there is, among other things, among other things, Heavy Rain And Absolver.

    August 1, 2018 Released Yakuza 0 for PC beckons with spectacular fights, dancing, bowling, darts ..

    August 1, 2018 In the new Darksiders III demonstration, fury torments Zhukov

    Serious Sam 3: Bfe

    Bound by Flame

    Draw Slashher

    Mafia III

    Dead by Daylight

    The best comments

    I agree. How much sales https://noverificationcasinos.co.uk/review/spins-heaven/ I looked at the mafia, but the bad glory of the rest project did not give. In the plus – the ideal option to try.

    Well, why. Look – now people complain that they have not handed out exclusives, and indeed, the distribution of games with estimates of less than 9 out of 10 – a waste of money for a subscription.

    When Bloodborne and R& C recently shouted that nobody needs it because they all have it.

    So why not compare what will cause a wave of discontent in any case? = D

    Well, compare the distribution of the 3 + Dead by Daylight mafia with the hypothetical distribution of Anchi 4 + GOW this … well, at least original)

    Where I wrote about the year of of the Var and Detroit? They have Kingd Harts, Dragons Crowe, Valkyrie, Odin Sphere? Gravity rush. I don’t even need a multi -platform on PS4 for free. Therefore, for me this distribution is rotten.

    And how are these dates the answer to my question? In the genre of RPG and ECCHRPG there are where are the best candidates than the divider division.

    Well, this is understandable that this is not for everyone. Like not everyone would be the distribution of Uncharted 4 and God of War. The games are certainly excellent, but whoever wanted was most likely already bought.
    That’s why I rejoice at such a distribution.

    And I, as a fool, are waiting for the distribution of Killzone Shadowfall and Knack 2 (although early for him). However, the Angarsk crafts from the series “Do not buy in a magazine, but get a plus” will also fit.

    It’s just that people have such a logic, if they give me a type for free, although the subscription is not free, you will be happy with any mediocrity, if only not indie

    It was possible to try for a long time. Demo half a year ago became available with a single prologue to go through. I personally tried and I had enough. And for free no need.

    I was delighted to see Serious Sam 3 BFE for the three, but the port went gently to say unfinished. It is not surprising, even Valve had problems with PS3 development due to complex architecture, and here the “little” Croatian company. But still, I will try to knock out the platinum. Glory to Halperia!

    Well, it already depends on the person. Bloodborne, for example, is not a game for me at all, and I took it, knowing that I hardly download it at all, but I didn’t have a negativity because I know that this is a high-quality and suitable game. But in this distribution, I have a negative because there is a continuation of one of my favorite series, which I sincerely wanted to love, and nevertheless I didn’t even master the demo (although I have nothing against jerking off in the open world)

    Well, class. I didn’t say that the game.ONE. He said that after passing the demo, I realized that the game was not interesting to me and even if it would be distributed without PS Plus for free and I would need to be needed. Well, maybe he said a little sharply. In the second post, I explained what and how.
    In short, the fact that it is distributed with PS plus good. Demo of games and directly the demo of the mafia is also good. But I personally did not like the game. Thank you all for your attention. I didn’t want to offend anyone.
    P.S. I am waiting for the "real mafia" of the 30s.

  • Leading Staling Designer and VTM Creative Head – Bloodlines 2 no longer work on the project

    Recently lovers Vampire: The Masquarade – Bloodlines Do not spoil good news. Recently, the release of the second part was postponed until 2021, and today it became known that one of the key employees left the development team – a leading story designer Brian Micode (Brian Mitsoda) and creative leader Ka’ai Clooney (Ka’ai clunay).

    Rather, they did not leave, but they “left” – according to the official statement, the decision to resign specialists was made by the studio bosses Hardsuit Labs and publishers Paradox Interactive.

    We appreciate the participation of Brian and Ka’ai, which influenced the formation of the plot and gloomy mood of the game and helped us to make sure that we are creating a true heiress of the cult Bloodlines. We wish them all the best in future undertakings.

    From now on the position of creative leader Bloodlines 2 occupies Alexander Mandryka (Alexander Mandryka). Behind his shoulders – over 20 years of work on games, including such illustrious franchises as Assassin’s Creed, Warhammer 40,000 And Far Cry.

    Paradox And Hardsuit assure: the goal of personnel changes is to give players the best version Bloodlines 2.

    Recall, Mitsa He worked on the https://gamblingsitesnotongamstop.co.uk/review/prive-casino/ first Bloodlines In the role of the chief designer.

    As Promised, We Have An Update to Our Organizational Changes on Bloodlines 2, Read More Here . https: // t.Co/bquzdzwftp pic.Twitter.COM/DGRWPDIMS8

    – Vampire: The Masquarade – Bloodlines 2 (@vtm_bloodlines) August 19, 2020

    Augmented at 19:48 Moscow time. In the comments for Rock Paper Shotgun Brian Micode admitted that the news of the dismissal was a sudden and shocking for him. According to Mitsodes, He never had the feeling that he could not cope with his duties.

    As for the exit Bloodlines 2, then the developer did not participate in his discussion – if you believe Micene, delays are not related to work on the narrative.

    On August 19, 2020, the Frostpoint VR ZBT will begin in August – the shooter from the creators of Wasteland

    On August 19, 2020, on the website of the Guatemal Trade Network, the mention of the Prince of Persia remake for PS4 and Switch [Schreyer confirms hearing]

    Vampire: The Masquarade – Bloodlines 2

    The best comments

    It is ironic that it was the Mitsoda that at one time offended the thresholds of different publishers, inviting them to start working on Bloodlines sequel. It was he who traded his face under the slogan “from the creators of the first part” in all advertising materials. And here it is quietly put in my back in the cold. And whom they then take instead of him to the post of chief screenwriter? If you believe the developers, they swear that the game is almost ready, and for six months the release was transferred exclusively from a sense of perfectionism. And why playing at this stage of development generally needs the main screenwriter, if everything is already ready? So that he then writes in a resume what well done he is?

    And why is this rush with dismissal? Well, from scratch.

    If there are those who have added a page with a game of tracked communities in Steam, then write who has the last announcement with a dismissal in the stimen tape is displayed/not displayed? This is the caching servers of Steam, or the announcement itself is published without adding to a public tape?

    Most likely, everything is much more prosaic and connected with the departure of Avellon, the transfer of the release to 2021 (in an attempt to make a worthy heir to the masquerade, as the mysterus wanted that fanatically), and financial costs, as a result of all this. I would not want the game to wait for such an outcome, but I won’t be surprised if the managers cram effective guys capable of shit and sticks to blindly, without pulling the game without tightening, and at the exit we will get the final product with a bunch of bugs as in 2004 and a bunch of plot holes like modern Hollywood scriptwriters who are recruited by quotas.

  • Blog post. About the life -affirming fairy tale of death.

    And if you share emotions from the game Kena: Bridge of Spirits are thoroughly, then starting the story is definitely with masks, one of which, I think, was very well imprinted in memory primarily in children of the nineties. Yes, and I only have at the sight of her image, heartbreaking fanfares regularly sound in my head straight from the fake itself, in which Chinese sinners are fried and howl.

    The wife of Mr. Listyev (the first general director of the television company "View") definitely then, in the distant 1990, surpassed herself, offering a ceramic mask for a screech of a newly -minted media. At the same time, it is still not known exactly whether it was a mask with the image of the ancient Chinese Taoist philosopher Hou Syan. Guo Xiang) with a three -laying toad, or a symbol of death in ancient China.

    By the way, the museum, in which Albina Listyev worked for ten years, refused the television company to use the original image, due to which the mask modified by the computer graphics of that time became even more awesome.

    However, personally, the screensaver itself did not really scare me, rather, remembering the soundtrack. And she did not scare, because my grandfather was just collecting masks of different peoples of the world. And among his collection there were exhibits and worse than one that laid a strong imprint in many consciousnesses of children of nineties.

    They were stored on the wall in a separate extension, not far from the house on the site, which acted for grandfather as a kind of summer office. A huge desk was decorated with the same printed electric machine, and its shelves were bursting with papers, copies, barn books and board games (chess, checkers and backgammon, quite a standard set. No one heard about any “monopoly” then). The most surprising thing was that in the summer in this room it was always cool even without any fan or, forgive Lord, “Kondyuk” (which could not appear there at the beginning or at the end of the nineties), and I hung up with enviable constancy, casually reprinting something from notebooks for two sheets of paper at once on this grandfather’s machine. difficult, but there were always plenty of copies). And yes, I usually sat there surrounded by masks, many of which were with eyes, which seemed to always look into my soul, at what angle I myself would not accidentally look at them. And in the same place, in the summer office, to the sounds of a printing machine, which only complemented the voice of my grandfather, I listened to his stories about masks and stories that lurked behind them.

    Stories about the statue of the Lord of the Lady (Artemis) from the Arcadian Likovura, which depicted musicians and dancers in masks of donkeys, horses, pigs, rams and cows. And Artemis herself was portrayed there in the skin of Lani. Or about wax masks-collapses from the faces of deceased relatives. They were specially worn by actors on funeral processions, thereby connecting the genealogical chains together.

    And that is why, by the way, the wax was appreciated in ancient Rome, since the ancestors should have been in almost every household self -respecting, because they were often copied and, as a result, no one was especially spent in their quality. And to this day, not one of them has survived.

    In general, there were many stories, like masks, but … they ended along with the childhood and death of grandfather. And soon after, with the hands of my beloved aunt, his whole collection was sold.

    And to the fact that when, after twenty years, having already forgotten about this summer office and masks, at the very beginning of the game, from which I did not expect anything, controlling the pretty girl – a peace of spirits, who releases them from the cargo of the mistakes of the past, the most important location in the game was a cemetery. And the conductor in the new world was the spirit of the good -natured grandfather, surrounded by a dozen masks, which at key moments gives the heroine the most important of them, opening the way to the main spirits of this story.

    And at least the moment of the opening of this cemetery was personally, and, perhaps, only for me one of the most striking and personal points for the whole game, with the rolling of many flash messages, Kena Bridge of Spirits is literally woven from those, and where it will shoot or not depends primarily on it.

    All the shameful, inhabitants of the Blogs of the Stopgame site.ru!

    You read the Blog post.»Blog of personal impressions and reasoning, pumped to the blogic format and output in many ways when the author will see to talk.

    About little ghetto and games for everyone.

    They noticed that in the era of the games of services, to all other new games of the business model: “Pay once for the game and that’s it” – the word “nostalgia” often began to be applied to reviewers?

    "The new part of Metroid for those who found the first parts will be the best purchase of all possible, and only they will receive maximum pleasure from the game .." – does not look like the text of the review for everyone, but the author’s fireworks, shot by him from one of the thousands of small ghettos of the gaming industry, which only more is becoming more every year. And those who want to cling to some ghetto, desperately fighting on the Internet for their areas, makes the flow of user reviews sometimes a real work of art in the field of soft fiction.

    Seriously, we will live at such a pace together to the fact that the new part of Halo will be described somehow like this:

    “Zero … I remember nonukcasinosites.co.uk/high-roller-casino-bonus/ Jacob, Jack and Joyce often gathered a crowd in the garage, and, on three consoles connected by the Locher, chopped in Hylo all of our small, but very friendly American one -story street. And it’s good that in the new part of Halo, you seem to get the same emotions again as many years ago, but now online."

    (c) Denis, 13 years old, Akhtyrskaya village. But he also has his own discord server one hundred percent. Although it is better not to start about them at all.

    However, K Kena: Bridge of Spirit The word "nostalgia" is still applicable, but unlike major publishers who are trying to sell some Battletoads under this sauce, or the old GTA ramies, the guys from Ember Lab made a completely new wrapper, behind which old and proven in zero mechanics were hidden in zero mechanics. And these mechanic realized so much that the first dialogue between the general director and the newly -minted game designer of the studio, who had previously been engaged only in animation rollers, I approximately imagine:

    Gender-Listen, and a niche of corridor adventure is empty. Zelda in the open world went headlong, all sorts of retains only on Sonya, Harry Potter ended with the films, and DreamWorks and Disney were somehow made up for their games in cartoons! There is only indie, the niche is almost empty, it may be time to rebuild?

    Newly Game Designer: Um. Yes, FIG knows, I only played from the third -person from the third -person with a third person … And in general, I am more in strategies ..

    Gender – Overlord.?

    Five years later:

    Experienced game designer: But I wonder who the minions would be gathered in if Overlord had such an opportunity?

    Kenya’s gameplay is similar to everything that came out of its genre to the end of the zero, but at the same time she manages to be an independent and fairly original toy. But, if for some reason you have nothing to compare it with, the world of the game is three large and quite branched corridors, interconnected by the village of Hab.

    In fact, the village is a stone in a fairy tale at a crossroads. And so, no matter how money nor Ken has a horse, it would be written on this stone: “Wherever you went, they will pile up so much everywhere that you won’t take it away."

    Each of these corridors, in the process of passage, is transformed from the rectum into the large arena, then into a large multi -level location with five local bosses and with complete freedom in its study for the player, then to the section where you need to quickly think, using all the possibilities in the arsenal of the main character, then … in general, there are enough variations. Add to this just a huge number of small secret passages and nooks for all secrets, many simple and not very spatial puzzles between rather sweaty, and in high difficulty, very sweaty battles – and you will get a world, each small patch of which is filled with large (with stress at “and”) than kilometers of deserts in modern games with the open world.

    The mechanics of movement and the battle are also generally standard: jump, double jump, a weak blow, strong, a couple of ligaments between them and a blog sphere, which allows not only to negate an enemy attack, but also effectively reflect it with a lightning-fast transition to a counter-offset, just like some kind of Sekiro . Only now the window for this parrying is small, if not scanty, and the blows of numerous and different bosses are far from contrasting, but this is not necessary to do this, using the dumming -up and rebound of the Guttagonist’s dodgers in full swing.

    In addition, in addition to the standard mechanic of three -dimensional adventure, accessible immediately for use, the developers also introduced additional ones, some of which I have hitherto only faced Overlord. Only unlike the minions there, the management of decays boils down to point orders to take some specific stone owl and put it in place or rearrange it in the place the necessary or block what to raise and transfer it for the passage or jump of the main character. Otherwise, small fluffy creatures endow Ken with abilities, the pumping of which depends on how many mimic Trenysh During the game, he will be tied after you. Therefore, to explore the world along with all the nooks lunks in the beginning is not only interesting, but also necessary, in order to become stronger and to put together a whole platoon of mimic troops, with a maximum number of a hundred heads. Of course, this fluffy lads will never be in service, nor in the line, of course, of course, but the discovery of each of them is definitely all sorudars in the arsenal will make more destructive.

    Jeremy Renner would envy Jeremy Renner from Luke and Kolchan, to the “falcon eye”, to destructive bombs that become a group of opponents – all these are very necessary abilities, each of which can be used both in the study of the world and in battle. And I am not yet saying what impressive miracle, it will, over time, will gather on the orders of Tlenyshi in specially allotted places.

    True, when you pump the skills completely, it makes no sense to search for another tinsel to search for another tinsel, with enormous generosity scattered by the game in the game, there is absolutely no. As well as it makes no sense to look for crystals, so that later this tinsel in the form of hats for all hundreds of pets to buy, because only for this the game currency is needed. Yes, and, with all its excellent and expensive picture, the level of modern blockbusters, the small ears of the developer, deprived of the large budgets of his rich brothers in the genre, stick out precisely from the construction and filling of the world. And explore all the branches of the main corridors, after the victory over the boss on the lighthouse, there is no special desire.

    And in general, in the later stages of the game, not before that. It becomes many times rapid, and the battles are much more spectacular, more spectacular and more difficult, where the first two points directly depend on the last. True, whether you have enough nerve cells to pick the dangerous for Ken and too fat for her skills of monsters at the local "nightmare", I can not say here. He himself was very tired at this level of difficulty precisely at the beginning of the game, because there is practically nothing to beat opponents, and because of this I myself passed only the last boss in the first corridor. And, you know, there is somehow no desire to continue after this victory, especially knowing what the battle awaits in the finale.

    However, I can only congratulate or inspire all the past or just going to drive Ken on the maximum difficulty, because it is a worthy goal for those who appreciate not only and not so much of interest, icons or cups, but also the path that have been made in the game to them. And then he is quite a thorny.

    For everyone who are going to just play it, on this, perhaps, all.

    Like the game Kena: Bridge of Spirits, of course, is far from without flaws, but for colorful, fun and comfortable playing, with excellent graphics and magnificent symptians, she has a quite rich gameplay set. You can recommend it to familiarize it at all, and young parents can be advised at all, by planting the child at the same time for the cartoon session, and spending time with him himself, first of all, showing this cartoon, showing this cartoon. Picture in the game and, in particular, re -returning from zero, intra -pollutant symptoms are not inferior to modern cartoons at all, and the plot leitmotif is worth familiarizing themselves with it independently, without other people’s emotions from the game and the spoilers associated with it.

    Spoilers who will certainly be further and warn about it, because I recommend that everyone will go through the game. But, if suddenly this is not enough for you, about spoilers, albeit small, if only read, I warned.

    Tale of living on, albeit in the afterlife.

    In some kingdom, in a certain state … All the inhabitants died, even before the start of a fairy tale. The slopies, and cubs, and kittens with puppies, and birds up to the titmous. Well, people, of course, all died too.

    Those of them who were lucky to not expect anything from anyone, and there was nothing to blame themselves for themselves, left this kingdom to another world quickly and at once, providing the work of the inspectors of spirits into another world for many years to come.

    And those who were unlucky, under the load of their own unresolved problems after death, were reborn into demons, and in the world everything reigned with the worshiping fade, drinking energy from all plants, which had previously allowed to live in this world.

    The more expectations and hopes were everyone, the more filth was around him. And the stronger the vinyl and reproach himself, the greatest demon he became.

    And, it seems, this is the kingdom with all this fairy -tale world and would have disappeared if the conductors of the spirits had not been read by many souls that did not come to the aisle. And fading the whole world is not a way out. She will not be enough, and the flora with Fauna is sorry, and fairy tales will not work if everything is so left. Maximum, Russian author’s cinema.

    In addition, individual guides were motivated by their purely personal reasons to fight, because their acquaintances did not return from that world, and some, and very close people, at the time of the catastrophe in that world, and not in the afterlife or at a crossroads. And of course, one of the most motivated of them was Ken’s conductor, who made the very first huge and seemed endless stream of shower on the bridge between the worlds, and never found in this stream between the worlds of the father. But she will not be engaged in his search, but his business, which he did not finish, and which she will end with your help because Kena: Bridge of Spirits is good, and in some places the universal fairy tale.

    And two games at once. One to a dentist is difficult and reminds that not all mistakes and problems will be easily fixed, if at all possible. She, first of all, is about Ken, and how difficult it is to close the personal and global problems of others to close her.

    The other, moderately complex and slightly sad. She will remind someone that it has long been closed and that then, for a long time, everything was done correctly; Someone, perhaps, is a snap to the wound, and will calm someone, maybe. But, first of all, she will remind you that all our mistakes are corrected, even if the fee for them is sometimes too high. And there are no problems and errors among them. Like there are no those because of which it is worth living this life to quit. At least before, even after death.

    I recommend playing the second on average or higher than the average. Try them both. Not to launch problems, but try to try, if possible, not to perform. And if you committed, have the strength to recognize them and fix them.

    You read the post Blog. The blog of personal impressions and reasoning, which rarely comes out, but perhaps for the better.

    Blog soundtrack:

    And separate gratitude to Mr. Lonerz, for the hat and a couple of memes on the blog.

  • The first update will not immerse PlayStation 4 in sleep

    We have already said that when buying non -stgen Microsoft First, you will have to spend a certain amount of time to download a special patch designed to update the console software. As it turned out, the upgrade on the first day of use cannot be avoided by PlayStation 4 owners.

    According to official information from Sony, Patch 1.50 weighing about 300 MB will supply your device with the following functions:

    ● Remote Play for connecting PlayStation Vita;
    ● game using the second screen connected using the PS4 Link application for PlayStation Vita and other mobile devices;
    ● the ability to record and show other users screenshots and videos;
    ● Use of Ustream and Twitch applications;
    ● the ability to play games while they load;
    ● the possibility of simultaneously connecting four users to PS4;
    ● Party Chat;
    ● Persons and voice control;
    ● musical player;
    ● online multiplayer through PlayStation Plus;
    ● Playing files with BLU-RAY and DVD-Disk.

    Unfortunately, this update will still not solve one problem. At first, PlayStation 4, alas, will not be able to plunge into an economical sleeping regime.

    October 25, 2013, The Witcher celebrates 6 years and 6 million sales

    October 25, 2013 World of Tanks and other Golden Joystick Awards 2013

    The best comments

    As far as I know, https://sistersitescasino.co.uk/casinos/william-hill-vegas/ sleeping mode, cuts down with a simple console, a certain time. Moreover, it should consume less energy, and energy saving is money saving). So, the function is quite necessary)
    A little info about the sleeping PS4 mode: PS3 owners probably noticed that the Dualshock 3 controller, which undoubtedly has a huge number of advantages, still has a volume. One of which is the inability to charge when PS3 is turned off. But this time, such a problem simply does not exist. Imagine that you played Killzone Shadow Fall all day with pleasure, but you urgently needed to leave. In the case of PS3, you would have to leave the console on and put the controller for charging. But … this is not required with PS4.PlayStation 4 has a “sleeping mode” that turns on automatically, your electricity is practically not consumed with it, but your console is ready to turn on at any time in a couple of seconds, So that you have the opportunity to return to the game as soon as possible. During the “sleeping mode”, your DualShock 4 gamepad is charged.

    I support. But this is not relevant for Russian PC players. And for those who use PS for the Internet and generally as the main platform, I think it is necessary.

    On this site, in general, moderators exist?

    Because if on the version of “out of the box” you can watch “films”, then this will not attract as much attention as an update with the text “Now you can watch films”.

    Not just connections, but the ability to simultaneously log in and PSN and receive acutions to your accounts.

    Then it turns out that PS4 hurried to release – if such serious updates are not in the system itself, from the start and out of the box.

    Wow, we have a sofa cuparetic here. Where is the information about the brake browser where? I suppose Petka from a parallel class said?

    Of course, it can be so – but if such things were not a console “out of the box” – it can be seen that PS4 was in a hurry to release too much.

    Any relevant software is updated, PS4 is not all the same to the iron that works under the control of its operating system (BTV is a modified FreeBSD9.x), so there is nothing surprising in this.

    Another thing is that still the start of sales has not passed, it is not clear why the introduction of these functions occurs at the completion stage. This could serve:
    – severe forcing the start of sales (and there is 1001 reasons for this) that Sony did not have time to cut out about everything declared before their axes were sent to the conveyor so that they were stamped into stamping boxes
    -some very cunning scheme, can be associated even with the calculation of statistics or somehow, since the patch will download everything because it will be straight at the start. In general, it never occurred to me that it might be.

    In the first case, I would not take the console at the start, but I would wait for feedback from the community.

    Of course it is impossible, iron has long been in production, and software is constantly finished. Those who do not have an Internet will not be bad, since the update is not compulsory (unlike Xbox One and WIIU) and you can start playing without it.

    Captain? The possibility of playing the video in the consoles is so old and necessary that its absence in the version of the "out of the box" is quite strange.

Color Palette