And if you share emotions from the game Kena: Bridge of Spirits are thoroughly, then starting the story is definitely with masks, one of which, I think, was very well imprinted in memory primarily in children of the nineties. Yes, and I only have at the sight of her image, heartbreaking fanfares regularly sound in my head straight from the fake itself, in which Chinese sinners are fried and howl.
The wife of Mr. Listyev (the first general director of the television company "View") definitely then, in the distant 1990, surpassed herself, offering a ceramic mask for a screech of a newly -minted media. At the same time, it is still not known exactly whether it was a mask with the image of the ancient Chinese Taoist philosopher Hou Syan. Guo Xiang) with a three -laying toad, or a symbol of death in ancient China.
By the way, the museum, in which Albina Listyev worked for ten years, refused the television company to use the original image, due to which the mask modified by the computer graphics of that time became even more awesome.
However, personally, the screensaver itself did not really scare me, rather, remembering the soundtrack. And she did not scare, because my grandfather was just collecting masks of different peoples of the world. And among his collection there were exhibits and worse than one that laid a strong imprint in many consciousnesses of children of nineties.
They were stored on the wall in a separate extension, not far from the house on the site, which acted for grandfather as a kind of summer office. A huge desk was decorated with the same printed electric machine, and its shelves were bursting with papers, copies, barn books and board games (chess, checkers and backgammon, quite a standard set. No one heard about any “monopoly” then). The most surprising thing was that in the summer in this room it was always cool even without any fan or, forgive Lord, “Kondyuk” (which could not appear there at the beginning or at the end of the nineties), and I hung up with enviable constancy, casually reprinting something from notebooks for two sheets of paper at once on this grandfather’s machine. difficult, but there were always plenty of copies). And yes, I usually sat there surrounded by masks, many of which were with eyes, which seemed to always look into my soul, at what angle I myself would not accidentally look at them. And in the same place, in the summer office, to the sounds of a printing machine, which only complemented the voice of my grandfather, I listened to his stories about masks and stories that lurked behind them.
Stories about the statue of the Lord of the Lady (Artemis) from the Arcadian Likovura, which depicted musicians and dancers in masks of donkeys, horses, pigs, rams and cows. And Artemis herself was portrayed there in the skin of Lani. Or about wax masks-collapses from the faces of deceased relatives. They were specially worn by actors on funeral processions, thereby connecting the genealogical chains together.
And that is why, by the way, the wax was appreciated in ancient Rome, since the ancestors should have been in almost every household self -respecting, because they were often copied and, as a result, no one was especially spent in their quality. And to this day, not one of them has survived.
In general, there were many stories, like masks, but … they ended along with the childhood and death of grandfather. And soon after, with the hands of my beloved aunt, his whole collection was sold.
And to the fact that when, after twenty years, having already forgotten about this summer office and masks, at the very beginning of the game, from which I did not expect anything, controlling the pretty girl – a peace of spirits, who releases them from the cargo of the mistakes of the past, the most important location in the game was a cemetery. And the conductor in the new world was the spirit of the good -natured grandfather, surrounded by a dozen masks, which at key moments gives the heroine the most important of them, opening the way to the main spirits of this story.
And at least the moment of the opening of this cemetery was personally, and, perhaps, only for me one of the most striking and personal points for the whole game, with the rolling of many flash messages, Kena Bridge of Spirits is literally woven from those, and where it will shoot or not depends primarily on it.
All the shameful, inhabitants of the Blogs of the Stopgame site.ru!
You read the Blog post.»Blog of personal impressions and reasoning, pumped to the blogic format and output in many ways when the author will see to talk.
About little ghetto and games for everyone.
They noticed that in the era of the games of services, to all other new games of the business model: “Pay once for the game and that’s it” – the word “nostalgia” often began to be applied to reviewers?
"The new part of Metroid for those who found the first parts will be the best purchase of all possible, and only they will receive maximum pleasure from the game .." – does not look like the text of the review for everyone, but the author’s fireworks, shot by him from one of the thousands of small ghettos of the gaming industry, which only more is becoming more every year. And those who want to cling to some ghetto, desperately fighting on the Internet for their areas, makes the flow of user reviews sometimes a real work of art in the field of soft fiction.
Seriously, we will live at such a pace together to the fact that the new part of Halo will be described somehow like this:
“Zero … I remember nonukcasinosites.co.uk/high-roller-casino-bonus/ Jacob, Jack and Joyce often gathered a crowd in the garage, and, on three consoles connected by the Locher, chopped in Hylo all of our small, but very friendly American one -story street. And it’s good that in the new part of Halo, you seem to get the same emotions again as many years ago, but now online."
(c) Denis, 13 years old, Akhtyrskaya village. But he also has his own discord server one hundred percent. Although it is better not to start about them at all.
However, K Kena: Bridge of Spirit The word "nostalgia" is still applicable, but unlike major publishers who are trying to sell some Battletoads under this sauce, or the old GTA ramies, the guys from Ember Lab made a completely new wrapper, behind which old and proven in zero mechanics were hidden in zero mechanics. And these mechanic realized so much that the first dialogue between the general director and the newly -minted game designer of the studio, who had previously been engaged only in animation rollers, I approximately imagine:
Gender-Listen, and a niche of corridor adventure is empty. Zelda in the open world went headlong, all sorts of retains only on Sonya, Harry Potter ended with the films, and DreamWorks and Disney were somehow made up for their games in cartoons! There is only indie, the niche is almost empty, it may be time to rebuild?
Newly Game Designer: Um. Yes, FIG knows, I only played from the third -person from the third -person with a third person … And in general, I am more in strategies ..
Gender – Overlord.?
Five years later:
Experienced game designer: But I wonder who the minions would be gathered in if Overlord had such an opportunity?
Kenya’s gameplay is similar to everything that came out of its genre to the end of the zero, but at the same time she manages to be an independent and fairly original toy. But, if for some reason you have nothing to compare it with, the world of the game is three large and quite branched corridors, interconnected by the village of Hab.
In fact, the village is a stone in a fairy tale at a crossroads. And so, no matter how money nor Ken has a horse, it would be written on this stone: “Wherever you went, they will pile up so much everywhere that you won’t take it away."
Each of these corridors, in the process of passage, is transformed from the rectum into the large arena, then into a large multi -level location with five local bosses and with complete freedom in its study for the player, then to the section where you need to quickly think, using all the possibilities in the arsenal of the main character, then … in general, there are enough variations. Add to this just a huge number of small secret passages and nooks for all secrets, many simple and not very spatial puzzles between rather sweaty, and in high difficulty, very sweaty battles – and you will get a world, each small patch of which is filled with large (with stress at “and”) than kilometers of deserts in modern games with the open world.
The mechanics of movement and the battle are also generally standard: jump, double jump, a weak blow, strong, a couple of ligaments between them and a blog sphere, which allows not only to negate an enemy attack, but also effectively reflect it with a lightning-fast transition to a counter-offset, just like some kind of Sekiro . Only now the window for this parrying is small, if not scanty, and the blows of numerous and different bosses are far from contrasting, but this is not necessary to do this, using the dumming -up and rebound of the Guttagonist’s dodgers in full swing.
In addition, in addition to the standard mechanic of three -dimensional adventure, accessible immediately for use, the developers also introduced additional ones, some of which I have hitherto only faced Overlord. Only unlike the minions there, the management of decays boils down to point orders to take some specific stone owl and put it in place or rearrange it in the place the necessary or block what to raise and transfer it for the passage or jump of the main character. Otherwise, small fluffy creatures endow Ken with abilities, the pumping of which depends on how many mimic Trenysh During the game, he will be tied after you. Therefore, to explore the world along with all the nooks lunks in the beginning is not only interesting, but also necessary, in order to become stronger and to put together a whole platoon of mimic troops, with a maximum number of a hundred heads. Of course, this fluffy lads will never be in service, nor in the line, of course, of course, but the discovery of each of them is definitely all sorudars in the arsenal will make more destructive.
Jeremy Renner would envy Jeremy Renner from Luke and Kolchan, to the “falcon eye”, to destructive bombs that become a group of opponents – all these are very necessary abilities, each of which can be used both in the study of the world and in battle. And I am not yet saying what impressive miracle, it will, over time, will gather on the orders of Tlenyshi in specially allotted places.
True, when you pump the skills completely, it makes no sense to search for another tinsel to search for another tinsel, with enormous generosity scattered by the game in the game, there is absolutely no. As well as it makes no sense to look for crystals, so that later this tinsel in the form of hats for all hundreds of pets to buy, because only for this the game currency is needed. Yes, and, with all its excellent and expensive picture, the level of modern blockbusters, the small ears of the developer, deprived of the large budgets of his rich brothers in the genre, stick out precisely from the construction and filling of the world. And explore all the branches of the main corridors, after the victory over the boss on the lighthouse, there is no special desire.
And in general, in the later stages of the game, not before that. It becomes many times rapid, and the battles are much more spectacular, more spectacular and more difficult, where the first two points directly depend on the last. True, whether you have enough nerve cells to pick the dangerous for Ken and too fat for her skills of monsters at the local "nightmare", I can not say here. He himself was very tired at this level of difficulty precisely at the beginning of the game, because there is practically nothing to beat opponents, and because of this I myself passed only the last boss in the first corridor. And, you know, there is somehow no desire to continue after this victory, especially knowing what the battle awaits in the finale.
However, I can only congratulate or inspire all the past or just going to drive Ken on the maximum difficulty, because it is a worthy goal for those who appreciate not only and not so much of interest, icons or cups, but also the path that have been made in the game to them. And then he is quite a thorny.
For everyone who are going to just play it, on this, perhaps, all.
Like the game Kena: Bridge of Spirits, of course, is far from without flaws, but for colorful, fun and comfortable playing, with excellent graphics and magnificent symptians, she has a quite rich gameplay set. You can recommend it to familiarize it at all, and young parents can be advised at all, by planting the child at the same time for the cartoon session, and spending time with him himself, first of all, showing this cartoon, showing this cartoon. Picture in the game and, in particular, re -returning from zero, intra -pollutant symptoms are not inferior to modern cartoons at all, and the plot leitmotif is worth familiarizing themselves with it independently, without other people’s emotions from the game and the spoilers associated with it.
Spoilers who will certainly be further and warn about it, because I recommend that everyone will go through the game. But, if suddenly this is not enough for you, about spoilers, albeit small, if only read, I warned.
Tale of living on, albeit in the afterlife.
In some kingdom, in a certain state … All the inhabitants died, even before the start of a fairy tale. The slopies, and cubs, and kittens with puppies, and birds up to the titmous. Well, people, of course, all died too.
Those of them who were lucky to not expect anything from anyone, and there was nothing to blame themselves for themselves, left this kingdom to another world quickly and at once, providing the work of the inspectors of spirits into another world for many years to come.
And those who were unlucky, under the load of their own unresolved problems after death, were reborn into demons, and in the world everything reigned with the worshiping fade, drinking energy from all plants, which had previously allowed to live in this world.
The more expectations and hopes were everyone, the more filth was around him. And the stronger the vinyl and reproach himself, the greatest demon he became.
And, it seems, this is the kingdom with all this fairy -tale world and would have disappeared if the conductors of the spirits had not been read by many souls that did not come to the aisle. And fading the whole world is not a way out. She will not be enough, and the flora with Fauna is sorry, and fairy tales will not work if everything is so left. Maximum, Russian author’s cinema.
In addition, individual guides were motivated by their purely personal reasons to fight, because their acquaintances did not return from that world, and some, and very close people, at the time of the catastrophe in that world, and not in the afterlife or at a crossroads. And of course, one of the most motivated of them was Ken’s conductor, who made the very first huge and seemed endless stream of shower on the bridge between the worlds, and never found in this stream between the worlds of the father. But she will not be engaged in his search, but his business, which he did not finish, and which she will end with your help because Kena: Bridge of Spirits is good, and in some places the universal fairy tale.
And two games at once. One to a dentist is difficult and reminds that not all mistakes and problems will be easily fixed, if at all possible. She, first of all, is about Ken, and how difficult it is to close the personal and global problems of others to close her.
The other, moderately complex and slightly sad. She will remind someone that it has long been closed and that then, for a long time, everything was done correctly; Someone, perhaps, is a snap to the wound, and will calm someone, maybe. But, first of all, she will remind you that all our mistakes are corrected, even if the fee for them is sometimes too high. And there are no problems and errors among them. Like there are no those because of which it is worth living this life to quit. At least before, even after death.
I recommend playing the second on average or higher than the average. Try them both. Not to launch problems, but try to try, if possible, not to perform. And if you committed, have the strength to recognize them and fix them.
You read the post Blog. The blog of personal impressions and reasoning, which rarely comes out, but perhaps for the better.
Blog soundtrack:
And separate gratitude to Mr. Lonerz, for the hat and a couple of memes on the blog.
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